A Stunning Sequel with a Strategic Twist
Azul is one of my favourite games and when Azul: Stained Glass of Sintra came along, I knew I had to try it. This sequel takes everything great about the original and gives it a fresh, dynamic feel. While it keeps the core drafting mechanic, it swaps mosaic tiles for stunning stained-glass pieces, adding new layers of strategy that keep every game interesting.
Quick Overview
- Playtime: 30-45 minutes
- Player Count: 2-4 players
- Age: 8+
- Designer: Michael Kiesling
- Publisher: Next Move Games
- Complexity: Medium
Stained Glass of Sintra isn’t just Azul with a facelift—it’s a refined, slightly more strategic experience. The introduction of movable player markers and cascading scoring means planning ahead is even more important.
How to Play Azul: Stained Glass of Sintra
The game follows a simple yet deeply strategic turn structure:
- Drafting Tiles – Players take turns selecting all tiles of one colour from a factory display or from the central pile, just like in the original Azul.
- Placing Tiles – Instead of filling a fixed grid, tiles are placed on column-based panels. Each player has a glazier (a small marker) that determines which columns they can work on.
- Column Completion – Once a column is filled, it flips, revealing a fresh scoring opportunity. Some columns may be removed entirely, creating a balance between short-term and long-term planning.
- Scoring Points – Players score based on completed columns, patterns, and adjacency bonuses.
- Penalties – Just like in the original, unplaced tiles go to the floor and cause point deductions.
It sounds simple, but the shifting nature of available moves makes for some incredibly satisfying plays.
Why Azul: Stained Glass of Sintra Stands Out
Aesthetic Appeal
The translucent, jewel-like tiles are absolutely gorgeous. When placed on the board, they genuinely look like pieces of a stained-glass window. It’s a game that’s just as enjoyable to look at as it is to play.
Cascading Scoring
This mechanic means the later in the game you complete a column, the more valuable it becomes. It rewards patience and foresight, giving players the incentive to plan for big plays later on.
Movable Player Markers
Unlike the original, where you could place tiles anywhere within specific rows, here you must consider where your glazier is positioned. Do you rush to the far-right columns for immediate scoring? Or carefully work left to right, maximising every tile selection?
Layered Strategy Without Overcomplication
While Sintra introduces a few extra mechanics, it never feels overwhelming. If you’re familiar with Azul, the learning curve is gentle. At the same time, these additions create enough variety that it doesn’t feel like you’re just playing the original with different pieces.
How It Compares to the Original Azul
Feature | Azul | Stained Glass of Sintra |
---|---|---|
Theme | Portuguese tiles | Stained glass windows |
Tile Placement | Fixed grid | Movable columns |
Scoring System | Static, consistent | Cascading, increasing over time |
Player Markers | No movement restriction | Glazier must move |
Complexity | Medium | Slightly higher |
If you prefer a more structured, traditional puzzle experience, the original Azul might be the better fit. But if you like dynamic scoring and shifting options, Sintra offers an engaging twist.
Is Azul: Stained Glass of Sintra Right for You?
Still not sure if this version of Azul is for you? Here’s a quick guide:
- If you’re new to Azul, the original is probably the best starting point.
- If you love a bit more strategy, Stained Glass of Sintra delivers more choices without making things too complex.
- If aesthetics matter to you, this might be the most visually appealing version of Azul yet.
- If you don’t like unpredictable player movement, stick with the original.
Final Thoughts
Azul: Stained Glass of Sintra takes the charm of its predecessor and adds just enough complexity to make it feel fresh. The stunning components, combined with engaging mechanics, make it a standout addition to any board game collection. It’s competitive, yet elegant; simple, yet deep. And most importantly—it’s a game I keep coming back to.
Have you played Stained Glass of Sintra? What did you think? Let me know!