7 Wonders: The Ultimate Card Drafting Game Experience?

We first played 7 Wonders at UK Games Expo in 2023 and were not sure what to expect. By the end of the first game we were already negotiating a rematch. After that we played it constantly on Board Game Arena for months until we picked up our own copy. Designed by Antoine Bauza and … Read more

Echidna Shuffle – First impressions and review

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I came across Echidna Shuffle expecting something very light and was pleasantly surprised by how much it kept the table invested. It is a family race game built around herding echidnas across a forest board to carry coloured bugs home. It sounds very silly. It is also genuinely good fun. Published by Wattsalpoag Games and … Read more

Can You Dycrypt Decrypto?

The word game where giving a clue your team understands is only half the problem What Is Decrypto? Decrypto is the Decrypto board game review I keep coming back to when someone asks which word game to play with a group who already knows Codenames. It is the same broad category: two teams, clue-giving, deduction. … Read more

Fluxx Review: The Card Game With No Fixed Rules

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Fluxx divides opinion more sharply than almost any game I own. Half the people I have played it with love the controlled chaos. The other half find the constantly shifting rules actively aggravating. Both responses are completely valid, and knowing which camp your group falls into is the only real question before buying. What Is … Read more

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a social deduction game for 3 to 10 players in around 10 minutes. Everyone has a secret role. Eyes close, the night phase happens, roles take actions. Then everyone argues for a few minutes and simultaneously votes to eliminate someone. No one sits out. No one is eliminated mid-game. The … Read more

Coup Review: The Bluffing Game That Plays in Ten Minutes

The Ultimate Game of Deception and Bluffing? Coup is a 10-minute bluffing card game for 2 to 6 players. You have two face-down character cards and three coins. You claim any character’s ability you want on your turn — whether or not you actually hold that character. Other players can challenge you. Lose both cards … Read more