Wingspan vs 7 Wonders

Of all the quarter final matchups we could have ended up with, this is the one that makes the most sense and the least sense at the same time.

Wingspan and 7 Wonders are both card-based games. Both play in under 90 minutes. Both are accessible enough to get onto the table with people who don’t consider themselves board game people. Both have sold an enormous number of copies. And they are, underneath all of that, doing almost entirely different things.

One of them goes to the semi finals. Let’s work out which one deserves it.

How They Got Here

Wingspan came into this tournament as seed 16. It beat Patchwork in the Round of 64, Dominion in the Round of 32, Fate of the Fellowship (the game that had just beaten BGG’s number one ranked game Brass: Birmingham) in the Round of 16, and arrived at the quarter finals having won every match comfortably. Its closest result was 67% against Dominion. Everything else was more one-sided than that.

7 Wonders came in as seed 44 and has been the better story. It beat Heat: Pedal to the Metal 55-44 in the Round of 64, Codenames 92-8 in the Round of 32, and then Azul 55-44 in the closest match of the entire tournament so far. That last result in particular is worth noting: 7 Wonders came through a match that could have gone either way and found a way to win.

Wingspan is the tournament favourite. 7 Wonders is the grittier road to this point. Make of that what you will.

What Wingspan Actually Is

Wingspan Game in Progress

Wingspan is an engine-building game (where you build up a combination of cards that produce bigger effects as the game goes on) designed by Elizabeth Hargrave and published in 2019. You are a bird enthusiast, filling your wildlife preserve with bird cards across three habitats: forest, grassland, and wetlands. Each habitat has an action you can take. Playing birds into a habitat makes those actions more powerful over time.

The birds themselves are what make it special. Every card is a real species, illustrated by Natalia Rojas and Ana Maria Martinez Jaramillo, with real facts about habitat and diet and clutch size. The production is genuinely beautiful, and I say that as someone who resists using that word about components.

Mechanically it is a medium-weight game. The scoring comes from the birds in your preserve, eggs on cards, cached food, tucked cards, and a set of end-of-round goals that everyone races to complete. None of that is complicated. Learning which birds chain together well, which eggs to save for late-game plays, when to switch from building to scoring, that is where the depth lives.

I have played Wingspan more times than I can count, including once with Tasha where she played nothing but wading birds for three rounds because she thought they looked nice and somehow won by eleven points. I have not forgiven her for this. The birds did look very nice.

What 7 Wonders Actually Is

7 Wonders is a card-drafting game (where each player picks one card from a hand, then passes the remaining cards to the next player) designed by Antoine Bauza and first published in 2010. You are developing one of the seven ancient wonders of the world across three ages, building your civilisation by drafting resource cards, science buildings, military units, commercial structures, and cultural monuments.

The thing that makes 7 Wonders work is the simultaneous play. Everyone picks their card at the same time. Nobody waits. A game with seven players takes the same amount of time as a game with three players, which is something almost no other game can claim and something that gets massively underappreciated in discussions about it.

The military tension is the bit that always gets me. At the end of each age, you compare your military strength against your immediate neighbours on either side. Win and you get points. Lose and you lose points. It sounds simple and it is simple, but the moment you realise your neighbour has been quietly building shields all game whilst you were busy with science cards is genuinely alarming. I have been that neighbour. I have also been the person who forgot to build any shields at all until age three. Both experiences are instructive.

7 Wonders plays two to seven people, takes about 45 minutes regardless of player count, and has a scoring system that rewards building in multiple directions rather than going all-in on one strategy. The science track is the classic trap: it is enormously powerful if you can get three full sets, and completely underwhelming if you get two of one symbol and nothing else.

Where They Are Similar

Both games have you building something over a set number of rounds. Both reward forward planning. Both have multiple scoring routes so there is rarely one obviously correct strategy. Both play in under 90 minutes. Both are accessible enough to teach in ten minutes to someone who has never played a modern board game.

They both also have an issue with runaway leaders, if you are in the wrong group. In Wingspan, if one player builds an engine that generates four or five eggs per turn by round three, the gap can become hard to close. In 7 Wonders, someone who drafts science efficiently and gets lucky with the cards that come round can feel unstoppable by age two.

Both games handle this better than most, in my experience. But it is worth naming, because both games play differently at different player counts and with different groups, and neither is quite as beginner-proof as their reputation suggests.

Where They Are Different

The interaction level is the biggest difference. Wingspan is almost entirely non-confrontational. You are mostly doing your own thing in your own preserve. The end-of-round goals create some competition, and the card supply is shared, so someone can take a bird you wanted, but nobody is directly blocking you or attacking your position.

7 Wonders has the military mechanic, which means you are directly comparing your strength against the players next to you three times per game. That is a thin layer of conflict but it is a real one. It also means your strategy is partly shaped by who is sitting next to you, which adds a spatial element that Wingspan does not have.

The other big difference is what you are doing turn to turn. In Wingspan, you are building an engine and then triggering it. There is a lovely moment in every game where you play a bird that chains into two other birds and suddenly generates resources you weren’t expecting, and it feels satisfying in a way that is very particular to engine builders.

In 7 Wonders you are drafting, which means every turn is a decision between the card in front of you and the card you pass away. That is a more abstract form of tension: you are not just asking what you want, but what you are prepared to give to the player next to you. Passing a strong science card to someone who is already collecting science is a mistake that will cost you. Passing it to someone who doesn’t care about science is fine. Reading that at the table, whilst also managing your own hand, is the real skill.

Which One Is Better

I am not going to dodge this.

If I am choosing a game to bring out with people who are new to the hobby, I am reaching for Wingspan more often than 7 Wonders. The production does a lot of work. People who don’t think they like board games often respond to the birds in a way they don’t respond to abstract ancient civilisations. The simultaneous play of 7 Wonders is genuinely brilliant but it can be confusing the first time through, because people are not used to everyone picking a card at the same time and it takes a round to settle into the rhythm.

If I am choosing between the two for a regular games night with people who know what they’re doing, I am probably reaching for 7 Wonders more often. It plays seven. It takes 45 minutes. It has more replayability in my experience because the drafting changes so dramatically depending on what comes round and who you’re sitting next to. Wingspan is the game I love, but 7 Wonders is the game I keep coming back to.

That said: Wingspan has won this tournament’s votes more decisively at every stage. Whether that reflects the quality of the game or the size of the fanbase is a genuinely interesting question.

Who Goes Through

Wingspan is the favourite and probably deserves to be. It has been the most dominant game in this tournament and it has one of the biggest communities in the hobby behind it.

But 7 Wonders just beat Azul by eleven percentage points in the closest match of the entire competition. It has been in tighter matches, it has come through them, and it is a game with fifteen years of players behind it who know exactly what it can do.

This is a genuine contest. Not a formality.

Vote Now

Leave a comment